AI Insights · Timothy · April 2024
Top 5 Third Person Games on iOS in Russia: Q1 2024
Discover the performance trends of the top 5 third person games on iOS in Russia for the first quarter of 2024, including weekly downloads, revenue, and active user insights.
In the first quarter of 2024, the top five third person games on iOS in Russia showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
PUBG MOBILE experienced significant growth in revenue, peaking at approximately $451K in the week of March 11. Weekly downloads for the app fluctuated, with the highest at 43.7K in the first week of January and a gradual decline to 33.4K by the end of March. Active users saw a steady increase from 1.68M at the beginning of January to a peak of 1.93M in mid-February, before decreasing to 1.73M by the end of March.
Tanks Blitz - PVP MMO showed a varied revenue trend, starting at $201K in the first week of January and ending at $76.7K in the last week of March. Downloads saw a consistent decline from 21.7K in the first week of January to 9.9K at the end of March. Active users maintained a relatively stable trend, starting at 477K and ending the quarter at 484K.
Genshin Impact had notable revenue fluctuations, with a peak at $125K in mid-March and a low of $42.6K in the final week of March. Downloads followed a downward trend, starting at 22.6K in the first week of January and ending at 10.2K by the end of March. Active users also showed a declining trend from 289K in early January to 241K by the end of March.
War Robots Multiplayer Battles saw modest revenue changes, peaking at $33.9K in early March and ending the quarter at $20.3K. Downloads began at 1.9K in early January, peaked at 5K in the second week, and then tapered off to 2.7K by the end of March. Active users showed growth from 9.5K in early January to a peak of 19.8K in mid-January, stabilizing at around 14K by the end of March.
Lineage2M demonstrated consistent revenue growth, starting at $15.2K in the first week and peaking at $31.9K in early February, before ending the quarter at $12.2K. Downloads remained low but steady, ranging from 328 in the first week of January to 420 in mid-March, and ending at 341 by the end of March.
For more insights and detailed data on these top-performing third person games, visit Sensor Tower.